Version v0.3.0

Texture-Map editing lands on the canvas

This release adds a new Texture-Map node so you can pull a model’s UV atlas into the canvas, edit it, and apply it back to the object. It also makes Quick Run safer when you start from an image, and adds a few quality-of-life upgrades like image retry, pasted reference images, and clearer 3D viewing tools.

Release highlights

What’s new

  1. Edit textures on the canvas

    A new Texture-Map node lets you extract a model’s texture layout, make image edits while keeping the UVs intact, and send the result back to the model. This makes texture work fit naturally into your node workflow.

  2. Quick Run stays in image mode

    When you start from a selected image, Quick Run now keeps the job focused on image generation instead of accidentally branching into 3D. That means fewer surprises and fewer wasted credits.

  3. Paste image references directly

    You can now paste images into the prompt bar as ordered references for the next generation. This makes it faster to guide a result without setting up extra nodes first.

  4. Retry images with one click

    Image nodes now include a Retry action that reuses the original inputs to generate again. Tooltips were also added to node toolbars to make the controls easier to understand.

  5. Clearer 3D model views

    The 3D editor now includes a Part Splitter with color-coded parts and a Show Parts toggle, plus a clay shading view for a simpler matte preview of your model.

In the app

Where to find it

  1. 01

    Open the canvas and add a Texture-Map node.

    Use it to extract a model’s UV atlas, edit the texture, and apply the result back to the object.

  2. 02

    Select an image and use Quick Run from the bottom bar.

    Image selections now stay in image generation, so the app won’t silently switch into 3D.

  3. 03

    Paste an image into the prompt bar when building a new request.

    The pasted images are added as ordered references for the next generation.

  4. 04

    Open an image node and click Retry if you want another version.

    The node reuses the same inputs, so you do not need to rebuild the setup.

  5. 05

    Open the 3D editor and use Show Parts or Clay shading from the viewer controls.

    Show Parts highlights separated model pieces, while clay shading gives a clean matte preview.