The first agentic studio
for game art.
Artyx is a node-based canvas powered by autonomous agents that make intelligent decisions. You orchestrate — they follow your vision.
Made with Artyx. The closed beta.
One flagship plate, four siblings — same agentic pipeline, five real outputs. Full meshes, baked textures, ready for engine.
one flagship · four siblings
Three reasons studios switch.
Not features. Stances. Every line of Artyx is downstream of these three.
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Your prompts and outputs are never used to train any model. Every project runs in its own isolated context — no shared memory between studios. Bring your own model keys when you want to.
Brief to engine-ready in minutes. Agents run in parallel, resume cleanly after a crash, and live on one canvas. No more tab roulette between Midjourney, Meshy and Substance.
Text or image in, mesh and textures out. No years of Maya. No Substance certifications. A solo modder ships the same pipeline a 40-person studio does — the pipeline is the prompt.
Five things you ship
from one canvas.
Each is a first-class node on the canvas. Chain them, or hand the chain to the Agent.
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Text → 3D
Prompt a mesh. Get a clean topology base, riggable and engine-bound. Style-locked across iterations.
Image → 3D
Drop a single reference. The agent solves silhouette, depth, and view-set, then converges to one mesh.
AI Textures
Geometry-aware textures across UV views, baked into a 4K atlas. Reskin one asset a hundred ways without breaking the topology.
Intelligent Segmentation
One image, multiple meshes. The agent identifies parts, splits them at the seams you'd cut by hand, and exports them addressable.
Artyx Agent
Hands-free pipeline. The Agent watches the canvas and runs the whole sequence — generate, segment, texture, bake, export — keeping every variant on-vision.
Agents that work for your vision.
Derive, don't redo. The Agent watches the canvas and keeps every variant on-vision — same silhouette, same materials, same intent.
3 / 3
4.1 · Live demo Agent in action
Watch one prompt traverse seven nodes. The Agent narrates each step, pauses on confidence drops, and resumes on click.
4.2 · Workflow Image workflows
Drop a reference. The Agent fans out: silhouette → segmentation → mesh → UV → texture set. You keep what fits the brief.
4.3 · Workflow Orthographic views
Generate front, side, back and a 3/4 from a single concept image. Lock the silhouette, derive the rest.
From brief to engine-ready,
in seven moves.
Every step is a single click on the canvas — and the Artyx Agent can run the whole sequence on its own.
~4 min runtime
Brief, ref image, or existing .glb. Drop on canvas.
Wire input to a generator node. Choose model & seed.
Mesh resolves. Variants fan out as siblings.
Inspect topology, silhouette, material channels live.
Hand the rest to the Agent — or keep driving.
Retexture, retopo, paint masks. Geometry preserved.
.glb / .gltf / .obj + 4K PNG atlas. Engine-bound.
Drops straight into your engine.
One-click bake to UV atlas, then drag straight into Blender, Unity, Unreal, or Godot. No round-trip, no conversion dance.
more soon
Blender
Drag & drop. Atlas auto-applied.
Unity
PBR atlas binds to Standard shader.
Unreal
Materials route to Lumen-ready setup.
Godot
Drag into res://. Atlas linked on import.
Pay for what you make. Nothing more.
Closed-beta. Usage-based. Every plan unlocks every feature. Pick a monthly allowance — Artyx pauses when you hit it. No automatic overage. No surprise invoice.
billed monthly
- Single seat · priority queue
- Email support · 24h
- Showcase + recipes early
- Up to 5 seats
- Priority queue · burst lanes
- Shared canvases · review mode
- SSO · SCIM · DPA
- Dedicated capacity
- Designated support engineer
What teams actually ask us.
Six questions from the closed-beta inbox. If yours isn't here, it lands in the same inbox.
· · ·
Q01 How is Artyx different from Midjourney, Meshy, or Substance Painter?
Midjourney gives you images. Meshy and similar tools solve narrower 3D tasks. Substance Painter is deep manual surface work. Artyx connects concept exploration, asset workflows, skins, agents, and export in one canvas so the whole production thread stays together.
Q02 Is Artyx just a texturing or skins tool?
No. Texturing is one capability inside a broader agentic workflow. Artyx is a node-based desktop app for concept art, visual exploration, 3D asset workflows, skin variants, surface refinement, and export-ready output in one place.
Q03 Do my files get uploaded to the cloud?
When you run a generation, the inputs that node needs — prompts, reference images, and 3D models — are sent to the AI provider that powers it (Tripo, Meshy, Hunyuan, fal.ai, OpenAI, Google, Black Forest Labs, xAI, Anthropic). Outputs stream back to your device. Your workspace persists locally under ~/.artyx; Artyx itself does not retain your files beyond what is needed to bill the request. Each provider applies its own data-handling policy to data it processes.
Q04 Can I use generated assets in commercial games?
Yes. Use generated assets in shipped titles, DLC, live-ops content, promotional material, or internal production work, subject to the terms of service and the policies of any upstream model providers involved in the workflow.
Q05 What is the Artyx Agent?
The Artyx Agent is the autonomous agent layer built into Artyx. Give it a brief and it can plan the work, run directions in parallel, verify outputs against the brief, resume where it left off, and present results back inside your canvas with you still in control.
Q06 What platforms and formats are supported?
Artyx runs on macOS and Windows. Import 3D models (.glb, .gltf, .obj), images (.png, .jpg, .webp, .gif), and reference videos (.mp4, .webm, .mov). Export images, UV texture atlases (4096×4096 PNG), and generated video clips for downstream engine or content workflows.
Start shipping.
Free to apply. No card required. Invites go out weekly to studios, indies and modders building things we'd actually want to play.
- $2 starter credit, no card required
- Browser-based canvas — no install
- Private Discord with the team
- Showcase opt-in (and royalties)
- Weekly recipe drops